It seems much more difficult to return kicks than in previous years, but I was still able to rack up quite a few return TD's in my Buffalo Grizzlies regular season. Special teams, however, is one area where Axis shines. The other end of the stadium seems to only be seen on plays with a clear possession change (kickoffs, punts, interception/fumbles).
I'm currently playing nearly all of my games in Baltimore Stadium, and it seems that both offenses only face one side of the stadium (the skyline). I could be wrong, but I'm almost certain that teams don't actually switch sides of the field once possession changes. This is an area where Maximum currently shines but I'm sure Axis will put the work in for future installments. Like in Maximum, I like that I don't need to dive or hit a button to tackle. Tackling, blocking, locomotion and collision detection are sadly more miss than hit in the game's current state. They need some more TLC in future installments. Animations are much better than in previous years but aren't quite polished. Not a huge fan of the responsiveness of juke and spin moves, but both indie titles have their struggles in that area so I can give them a pass as long as they work on improving them in the future. Again, this may all be placebo but it's definitely telling. I've had multiple linemen sit out a few plays, leave the game and even lost my starting LT for the season (I noticed I gave up quite a bit of sacks as a result). This all sounds like common sense, but I feel as if there's a big difference between dominant players and replacements. He can't get into open space if he can't catch the ball. Said YWR, however, leads the league in drops due to a C catch rating (the ZWR's catch rating is a B+ and hasn't dropped a pass all season). I almost have to plan to get the ZWR into open space before the catch, whereas my speedy slot receiver is more likely to get a ton more RAC. My A-speed YWR is able to break into the open field much easier than my C-speed ZWR, who almost seems like he's running through mud in comparison. Ratings - at least when skill position players are concerned - matter. I can't really describe the overall feel in many more ways but when this game's playing well, it's pretty refreshing. Getting a speedy player in the open field is really satisfying, and making big plays gives a real sense of accomplishment. I'd say it's more of a hybrid sim-arcade experience out of the box. Gameplay on default sliders is quick, responsive and fun.
I'll try to cover every aspect of this game in as much detail as I can, so long post incoming.Īlso, I have not played this game in Coach or Spectator Mode so I can't speak to the effectiveness of either.
#Football manager 2020 linux Pc
That being said, here are some fairly detailed impressions of the PC version of Axis 2020 after around 12+ hours of gameplay. In a season where the main game in town has more critics than ever before, both indie titles are really enjoyable and - with expectations fully in check - I'm having fun with both. Let me just preface my impressions by saying I am very happy with the strides both Axis and Canuck Play made this year.